Documentation
Getting Started
Learn the basic VFX Loom workflow, from an empty graph to an exported effect.
This page walks through the shortest complete path: install, build a small graph, preview it, and export.
Overview
VFX Loom runs entirely inside Roblox Studio. You do not need any external software to build and preview an effect. Export additionally requires the Export Bridge.
Steps
1. Install VFX Loom
Install the plugin into Roblox Studio. Founders access is granted to authorized Roblox accounts; the plugin verifies your Roblox account once and then runs normally.
2. Open the plugin
Open Studio and launch VFX Loom from the plugin toolbar. The editor opens as a Studio widget.
3. Create or open a project
Start a new project, or open an existing one from the project library. Projects store your graph and its parameters.
4. Add nodes
Add nodes from the node menu. Nodes are grouped by role — Input / Sources, Generators, Transform, Color, Filters, Math, Vector, Composite and Animation. Search matches names, keywords and intent terms.
5. Connect compatible sockets
Drag from an output socket to an input socket. Sockets carry typed data — images, scalars, vectors and colours — and only compatible pairs connect. See Nodes for the connector overview.
6. Adjust parameters
Select a node and edit its parameters in the inspector. Parameters that accept a connection can be driven by another node instead of a fixed value.
7. Set the output
Mark the node whose image you want to render as the output. Image nodes expose a Set Output action; the current target is labelled so you always know which node is being rendered.
8. Preview
Use the preview panel to render the current graph. If no output is set, the preview tells you so directly.
9. Animate, if required
Add a Time node and route it through the animatable parameters you want to
move. See Animation.
10. Export
Export renders the frame sequence, assembles the flipbook and produces the configured effect. See Export and Export Bridge.
Notes
- Everything in the graph is deterministic. Randomness comes from explicit seed and sample inputs, not from hidden state or wall-clock time.
- Projects can be saved and reopened; graph structure and parameters are preserved.
Troubleshooting
The preview is empty. Check that an output node is set, and that the output node is an image node rather than a value node.
A connection will not attach. The socket types are incompatible. Insert a conversion node — for example, a vector/scalar conversion from the Vector group.
Export fails. See the troubleshooting section on the Export Bridge page.