Documentation
Getting Started
Install VFX Loom 1.0, build a first graph, preview it, and export it from Roblox Studio.
VFX Loom is a node-based editor for creating procedural visual effects inside Roblox Studio. You assemble a graph, adjust the selected node in the Inspector, see the result in Preview, and export the finished effect to your place.
This guide uses the VFX Loom 1.0 distribution: one VFX Loom Local Plugin that includes the export capability. You do not need a second plugin for export.
Creator Store StoreBridge vs VFX Loom
The small Creator Store StoreBridge is an informational bridge only. It does not contain the editor, nodes, preview, export, projects, Community, or licensing. Follow the purchase page to obtain the full VFX Loom package; the steps below describe that full plugin.
The 1.0 workflow
- Build a graph Add nodes and connect compatible sockets.
- Preview the result Render the current output and step through frames.
- Export the effect Create the configured Roblox effect from the Export panel.
Install and activate VFX Loom
The detailed first-install walkthrough lives in the VFX Loom Installation Guide. It covers the account download, Local Plugin installation, Studio toolbar, and the separate Paid and Founder activation paths with a short visual sequence.
FIRST INSTALL Open the visual Installation Guide → Download, install, open, and activate VFX Loom step by step.After the first successful setup, normal Studio restarts revalidate the saved access automatically. If you are moving to another installation, return to your VFX Loom Account to download the current package and follow the guide again.
After the first successful setup, normal Studio restarts revalidate the saved access automatically. If access needs to be restored on another installation, start the setup flow again from Set Up Access.
Know the main areas
- Canvas: the workspace where nodes and wires form the graph. Drag from an output socket to a compatible input socket.
- Node menu: add a node by browsing a category or searching by name and intent.
- Inspector: select a node on the Canvas to edit its parameters. A connected input takes its value from the graph instead of the fixed Inspector value.
- Preview: renders the current output. Use its transport controls to play, pause, stop, or step through frames; Expand opens the larger preview view.
- Toolbar and Quick Actions: save the project, open project tools, and use actions such as Set Output on an image node.
Create a graph
The first example is a small colored shape. It uses two stable 1.0 nodes and keeps the graph easy to inspect.
- Add a Shape node from the Generators group.
- Add a Colorize node from the Color group.
- Connect Shape → Out to Colorize → In.
- Select Shape and leave its default shape, or change its shape and size in the Inspector.
- Select Colorize and choose a color in the Inspector.
- Use the node’s Quick Actions to choose Set Output. The output marker shows which image node Preview and Export will use.
Preview the result
Preview follows the node marked as the current output. After setting the output, the shape should render in the Preview panel.
- Use Play to advance through the configured frames.
- Use Pause, Stop, Previous, and Next to inspect the result.
- Use the Preview background control when transparency is difficult to see.
- Use Expand when you need a larger view; the expanded view uses the same graph and playback state.
If the preview is empty, check that an image node is marked Set Output and that the graph has no disconnected required input.
Export the effect
Export is built into the VFX Loom 1.0 Local Plugin. It renders the selected output, builds the configured texture or flipbook, and applies it to the target you choose in the Export panel.
- Open Export VFX from the toolbar.
- Choose the target in your place. VFX Loom supports ParticleEmitter targets and single-frame Beam targets; a Beam cannot use a flipbook.
- Review the frame count, layout, and other flipbook settings when exporting an animated effect.
- Click Export and wait for the result to be created in Studio.
The first export may require Studio’s File → Beta Features → CreateAssetAsync Lua API to be enabled. Restart Studio after enabling it. This is a Studio setting, not another VFX Loom plugin.