Documentation

VFX Loom is a node-based procedural VFX and texture creation tool that runs inside Roblox Studio. You build a graph of nodes, the engine renders that graph, and the result becomes a usable effect in your place.

Overview

The documentation is organised around the order you actually work in:

  • Getting Started — install the plugin and take one effect from an empty graph to an exported result.
  • Installation Guide — follow the visual first-install walkthrough for the Local Plugin and both access paths.
  • Nodes — what the node categories are and how connections work.
  • Projects — choose VFX or Material and understand capability filtering.
  • Material — author UV-based surface maps and preview them on a mesh.
  • Geometry Beta — deform a mesh procedurally inside a Material project.
  • Animation — how a static graph becomes a moving effect.
  • Export — what happens when you export, and what you get back.
  • Community — browse compatible published VFX and Material setups.

How it works

At a high level:

  1. Nodes produce and process images, values, or Geometry Beta data.
  2. The project terminal determines whether the result is a VFX image output, a Material result, or an Asset Output combining geometry and material.
  3. The engine evaluates the graph at the project settings you choose. VFX projects evaluate across their flipbook frames; pure texture Material projects do not use the animation timeline.
  4. VFX frames are assembled into a flipbook texture. Material projects use their map and asset export paths instead.
  5. Export produces the configured result for the project type and target you chose.

Notes

This documentation describes the current VFX Loom release surface, including the 1.2 Material workflow additions. Geometry is Beta, and its procedural mesh workflow is documented separately from the VFX flipbook workflow.