Documentation
Documentation
How VFX Loom works, and where to find each part of it.
VFX Loom is a node-based procedural VFX and texture creation tool that runs inside Roblox Studio. You build a graph of nodes, the engine renders that graph, and the result becomes a usable effect in your place.
Overview
The documentation is organised around the order you actually work in:
- Getting Started — install the plugin and take one effect from an empty graph to an exported result.
- Installation Guide — follow the visual first-install walkthrough for the Local Plugin and both access paths.
- Nodes — what the node categories are and how connections work.
- Animation — how a static graph becomes a moving effect.
- Export — what happens when you export, and what you get back.
How it works
At a high level:
- Nodes produce and process images and values.
- One node is marked as the output.
- The engine evaluates the graph, once per frame, across the frame count you set.
- The frames are assembled into a flipbook texture.
- Export produces a configured effect on the target you chose.
Notes
This documentation describes the current VFX Loom 1.0 release.