Documentation
Documentation
How VFX Loom works, and where to find each part of it.
VFX Loom is a node-based procedural VFX and texture creation tool that runs inside Roblox Studio. You build a graph of nodes, the engine renders that graph, and the result becomes a usable effect in your place.
Overview
The documentation is organised around the order you actually work in:
- Getting Started — install the plugin and take one effect from an empty graph to an exported result.
- Export Bridge — the separate local Studio component required for supported export workflows.
- Nodes — what the node categories are and how connections work.
- Animation — how a static graph becomes a moving effect.
- Export — what happens when you export, and what you get back.
How it works
At a high level:
- Nodes produce and process images and values.
- One node is marked as the output.
- The engine evaluates the graph, once per frame, across the frame count you set.
- The frames are assembled into a flipbook texture.
- Export produces a configured effect on the target you chose.
Notes
This documentation describes the current build. VFX Loom is in active development, and pages marked as placeholders will be expanded as the corresponding features stabilise.