Documentation
Filters processing.glow
The Glow / Bloom node on the VFX Loom graph canvas.
Fig. 1 The Glow / Bloom node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Thresholds bright source pixels, blurs the contribution, tints it, and optionally composites it over the source.

Thresholds source luminance or alpha, applies mask alpha, blurs, then returns or composites the glow. Zero effective radius skips blur; zero intensity with Preserve Source is identity; source RGB remains unclamped HDR.

Category
Filters
Internal ID
processing.glow
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
source Image Required See the overview for the node's documented behavior.
mask Image Optional optional alpha mask applied before glow blur

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Radius Scalar .02 Yes Animatable control; changing it over time varies the node response.
Intensity Scalar 1 Yes UI range: soft Animatable control; changing it over time varies the node response.
Threshold Scalar .5 Yes Animatable control; changing it over time varies the node response.
Threshold From Enum Luminance Not declared Luminance · Alpha Selects the threshold from behavior; each option changes the operation described in the overview.
Tint Color (1,1,1,1) Yes Animatable control; changing it over time varies the node response.
Blend Mode Enum Add Not declared Add · Screen · Over Selects the blend mode behavior; each option changes the operation described in the overview.
Preserve Source Bool true Not declared Local control documented by the production node behavior.

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Glow / Bloom when the graph needs Thresholds bright source pixels, blurs the contribution, tints it, and optionally composites it over the source.
  • Thresholds source luminance or alpha, applies mask alpha, blurs, then returns or composites the glow. Zero effective radius skips blur; zero intensity with Preserve Source is identity; source RGB remains unclamped HDR.
  • Place it after the image or mask it should process, and check its alpha and edge behavior before using the result in a tiled graph.

Examples

These examples show Glow / Bloom in supplied VFX Loom graph setups. Each graph link opens the corresponding node reference; the explanation below the media is specific to this node's role in that setup.

Shape / Warp / Glow with a moving wave branch

Two branches meet at Mask: a Shape branch is warped, outlined, and bloomed, while Time drives Motion → Mapping → Wave Texture → Transform to create a moving secondary field.

VFX Loom graph showing Shape, Warp, Outline, Glow / Bloom, Time, Motion, Mapping, Wave Texture, Transform, and Mask connected around a white striped preview.
Fig. 2The two-branch mask setup in the graph canvas, shown at a single flipbook frame.
Fig. 3The same setup running: the Time-driven branch advances through the flipbook while the graph remains unchanged.

How Glow / Bloom contributes

Glow / Bloom turns the outlined form into the luminous upper branch that feeds Mask.

Gradient → Colorize → Glow / Bloom

A radial colour treatment combines a Gradient source with a Shape mask at Mask, then sends the coloured field through Glow / Bloom for the visible halo.

VFX Loom graph showing Gradient connected to Colorize and Glow / Bloom, with Shape also feeding Mask and a blue-green glowing circle preview.
Fig. 4The coloured gradient and Shape mask converge into the glowing circular result.

How Glow / Bloom contributes

Glow / Bloom expands the brightest coloured values into the halo that makes the result read as luminous.

Notes / limitations

  • No step is declared for Radius, Intensity, or Threshold.