Documentation
Smooth
VFX Loom 1.1.0 reference for the Geometry Beta Smooth node.
Geometry
processing.geometrySmooth
Overview
Smooths geometry using repeated local relaxation.
Geometry Beta deformation. Applies local smoothing for the requested iterations; Preserve Boundary keeps boundary vertices constrained when enabled.
- Category
- Geometry
- Internal ID
processing.geometrySmooth- Version
- Current audited reference
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| geometry | Geometry | Required | — | See the overview for the node's documented behavior. |
| mask | GeometryField | Optional | — | See the overview for the node's documented behavior. |
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Strength | Scalar | 1 | Yes | Hard 0..1 · Step .01 | Animatable control; changing it over time varies the node response. |
| Iterations | Scalar | 2 | Not declared | Hard 1..8 · Step 1 | Local control documented by the production node behavior. |
| Preserve Boundary | Bool | true | Not declared | — | Local control documented by the production node behavior. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| geometry | Geometry | The production node output described by the overview. |
Usage
In practice
- Use Smooth after a deformation when the mesh needs local relaxation.
- Increase Iterations carefully; use Preserve Boundary when open edges should remain constrained.
Notes / limitations
- Smooth changes vertex positions but does not provide general topology editing.