Documentation

Nodes are the units of work in VFX Loom. Each node has a stable internal ID, typed inputs and outputs, and parameters that may be local values or animated controls where the registry allows it.

VFX Loom 1.2.0 reference

This page is the index for the production node library. Categories follow the role vocabulary used by the editor: Input / Sources, Generators, Material, Geometry, Fields, Transform, Color, Filters, Math, Vector, Composite, and Animation. Serialized node IDs remain stable beneath that presentation layer.

88 production nodes in VFX Loom Every production node has a dedicated reference page.

Input / Sources

4 nodes

Generators

9 nodes

Material

9 nodes

Geometry

8 nodes

Fields

5 nodes

Transform

8 nodes

Color

13 nodes

Filters

17 nodes

Math

7 nodes

Vector

3 nodes

Composite

2 nodes

Animation

3 nodes

Connector types

Connections are strict. Field is a lazy coordinate stream; Image is a rendered image; Scalar, Vector2, Color, Bool, Enum, Curve, and Asset are value types. A node page uses the same names as the registry for ports and parameters.

Reading the inventory

The inventory records defaults, enums, ranges, animation flags, and behavior only where the production source or frozen node-library notes state them. A missing step, component bound, or animation flag is left open rather than inferred. Browse the category tables above or open any node to read its field-by-field reference.

Versioning

These pages describe the current audited VFX Loom authorable node surface. The 1.2 release expands Material Library, preview, UV and export workflows without creating a second per-node version tree. Node names, ports and parameters stay in the registry-backed pages; release-level changes live in the changelog.