Documentation
Filters processing.roughness
The Roughness node on the VFX Loom graph canvas.
Fig. 1 The Roughness node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Creates a grayscale roughness material map. Black is smooth; white is rough.

Outputs grayscale RGB where black is smooth and white is rough; source alpha is copied exactly.

Category
Filters
Internal ID
processing.roughness
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
in Image Required See the overview for the node's documented behavior.

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Source Channel Enum Luminance Not declared Luminance · Alpha · Red · Green · Blue Selects the source channel behavior; each option changes the operation described in the overview.
Min Scalar .15 Yes Animatable control; changing it over time varies the node response.
Max Scalar .85 Yes Animatable control; changing it over time varies the node response.
Contrast Scalar 1 Yes UI range: soft Animatable control; changing it over time varies the node response.
Invert Bool false Not declared Local control documented by the production node behavior.

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Roughness when the graph needs Creates a grayscale roughness material map. Black is smooth; white is rough.
  • Outputs grayscale RGB where black is smooth and white is rough; source alpha is copied exactly.
  • Place it after the image or mask it should process, and check its alpha and edge behavior before using the result in a tiled graph.

Notes / limitations

  • No step is declared for Min, Max, or Contrast.