Documentation
Roughness
VFX Loom 1.1.0 reference for the Roughness node.
Material
processing.roughness
Overview
Creates a grayscale roughness material map. Black is smooth; white is rough.
Outputs grayscale RGB where black is smooth and white is rough; source alpha is copied exactly.
- Category
- Material
- Internal ID
processing.roughness- Version
- Current audited reference
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| in | Image | Required | — | See the overview for the node's documented behavior. |
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Source Channel | Enum | Luminance | Not declared | Luminance · Alpha · Red · Green · Blue | Selects the source channel behavior; each option changes the operation described in the overview. |
| Min | Scalar | .15 | Yes | Hard 0..1 | Animatable control; changing it over time varies the node response. |
| Max | Scalar | .85 | Yes | Hard 0..1 | Animatable control; changing it over time varies the node response. |
| Contrast | Scalar | 1 | Yes | Hard 0..4 · UI range: soft | Animatable control; changing it over time varies the node response. |
| Invert | Bool | false | Not declared | — | Local control documented by the production node behavior. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| out | Image | The production node output described by the overview. |
Usage
In practice
- Use Roughness when the graph needs Creates a grayscale roughness material map. Black is smooth; white is rough.
- Outputs grayscale RGB where black is smooth and white is rough; source alpha is copied exactly.
- Use it when authoring a surface map or material channel for a selected mesh.
Examples
These examples show Roughness in supplied VFX Loom graph setups. Each graph link opens the corresponding node reference; the explanation below the media is specific to this node's role in that setup.
Material surface maps
A compact Material graph turns procedural noise into colour, roughness, normal, and cavity inputs for Material Output.
How Roughness contributes
Roughness converts a source image into the grayscale roughness map.
Material maps and masked detail
A Material graph combines procedural colour, mesh-derived curvature and occlusion, roughness, normal detail, and a layered composite.