Documentation
Field Multiply
VFX Loom 1.1.0 reference for the Geometry Beta Field Multiply node.
Math
processing.geometryFieldMultiply
Overview
Multiplies geometry fields or a scalar broadcast value.
Geometry Beta field arithmetic. Multiplies the connected fields; a connected scalar broadcast or local Value supplies the scalar operand.
- Category
- Math
- Internal ID
processing.geometryFieldMultiply- Version
- Current audited reference
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| A Field | GeometryField | Required | — | See the overview for the node's documented behavior. |
| B Field | GeometryField | Optional | — | See the overview for the node's documented behavior. |
| Broadcast Scalar | Scalar | Optional | — | See the overview for the node's documented behavior. |
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Value | Scalar | 1 | Yes | Hard -10..10 · UI range: soft · Step .01 | Animatable control; changing it over time varies the node response. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| field | GeometryField | The production node output described by the overview. |
Usage
In practice
- Use Field Multiply to intersect masks or scale a field by a scalar.
- Use a Position Gradient or Noise Field as one operand when a deformation needs spatial weighting.
Notes / limitations
- A connected Broadcast Scalar takes precedence over the local Value.