Documentation
Generators generator.wave
The Wave Texture node on the VFX Loom graph canvas.
Fig. 1 The Wave Texture node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Continuous bands or rings with sine, triangle, or saw profiles.

Deterministic bands/rings generator with Sine, Triangle, and Saw profiles.

Category
Generators
Internal ID
generator.wave
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
coordinates Field Optional coordinate stream; defaults to UV

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Wave Type Enum Bands Not declared Bands · Rings Selects the wave type behavior; each option changes the operation described in the overview.
Profile Enum Sine Not declared Sine · Triangle · Saw Selects the profile behavior; each option changes the operation described in the overview.
Scale Scalar 6 Yes Hard 0..64 · UI range: soft Animatable control; changing it over time varies the node response.
Rotation Scalar 0 degrees Yes Hard -360..360 · UI range: soft Animatable control; changing it over time varies the node response.
Phase / Offset Scalar 0 Yes Hard -64..64 · UI range: soft Animatable control; changing it over time varies the node response.

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Wave Texture when the graph needs Continuous bands or rings with sine, triangle, or saw profiles.
  • Deterministic bands/rings generator with Sine, Triangle, and Saw profiles.
  • Use it as a source for a processing, colour, transform, or composite stage; leave optional coordinate inputs disconnected when the documented UV default is wanted.

Examples

These examples show Wave Texture in supplied VFX Loom graph setups. Each graph link opens the corresponding node reference; the explanation below the media is specific to this node's role in that setup.

Shape / Warp / Glow with a moving wave branch

Two branches meet at Mask: a Shape branch is warped, outlined, and bloomed, while Time drives Motion → Mapping → Wave Texture → Transform to create a moving secondary field.

VFX Loom graph showing Shape, Warp, Outline, Glow / Bloom, Time, Motion, Mapping, Wave Texture, Transform, and Mask connected around a white striped preview.
Fig. 2The two-branch mask setup in the graph canvas, shown at a single flipbook frame.
Fig. 3The same setup running: the Time-driven branch advances through the flipbook while the graph remains unchanged.

How Wave Texture contributes

Wave Texture turns the moving coordinates into the striped field visible in the preview.