Documentation
Color processing.setAlpha
The Set Alpha node on the VFX Loom graph canvas.
Fig. 1 The Set Alpha node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Combines an image's RGB with alpha from another image.

Keeps source RGB and writes straight alpha from the selected coverage source.

Category
Color
Internal ID
processing.setAlpha
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
image Image Required See the overview for the node's documented behavior.
alpha Image Optional coverage source; if unconnected, the Image input is used

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Mode Enum Replace Not declared Replace · Multiply Selects the mode behavior; each option changes the operation described in the overview.
Source Channel Enum Alpha Not declared Alpha · Luminance · Red · Green · Blue Selects the source channel behavior; each option changes the operation described in the overview.

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Set Alpha when the graph needs Combines an image's RGB with alpha from another image.
  • Keeps source RGB and writes straight alpha from the selected coverage source.
  • Use it after a source or scalar field, then send the adjusted image or colour value to a downstream composite or material stage.