Documentation
Filters processing.directionalBlur
The Directional Blur node on the VFX Loom graph canvas.
Fig. 1 The Directional Blur node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Centered line blur for motion streaks, trails, smoke, and directional energy.

Centered line blur; zero Length is identity for matching dimensions. Requested sample count is clamped to 2..32; preview may reduce samples.

Category
Filters
Internal ID
processing.directionalBlur
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
in Image Required See the overview for the node's documented behavior.

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Angle Scalar Yes Step 1 Sets the direction of the centred blur line.
Length Scalar .02 Yes Step .001 Sets how far samples extend along the line; zero is an identity operation for matching dimensions.
Samples Scalar 4 Not declared Step 1 Controls the number of samples used along the streak; the requested value is clamped to 2..32.
Falloff Enum Uniform Not declared Uniform · Linear Chooses the contribution profile along the blur line.
Edges Enum Black Not declared Fade out · Extend · Tile · Mirror Controls samples outside the source image.
Sampling Enum Nearest Not declared Nearest · Bilinear Chooses nearest or bilinear reconstruction for the sampled image.

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Directional Blur for centred streaks, trails, smoke smears, and energy lines where an ordinary isotropic Blur would spread in every direction.
  • Angle chooses the line direction; Length controls the streak extent; Samples trades evaluation cost against smoothness. Zero Length is an identity for matching dimensions.
  • Use Falloff to shape contribution along the line, Edges to decide how samples outside the image behave, and Sampling to choose smooth or nearest reconstruction.

Worked example: Motion mask → Directional Blur → Glow

Create a directional energy trail by stretching a mask along its travel direction before adding a glow.

  1. Connect the source mask or image and set Angle to the travel direction.
  2. Increase Length until the streak reaches the intended distance, then raise Samples only if the line shows visible stepping.
  3. Use Directional Blur before Glow or Composite; choose Tile edges for a seamless texture and Fade out for a bounded frame.

Notes / limitations

  • The requested Samples value is clamped to 2..32, and preview quality may reduce the effective sample count.
  • Length is expressed in the production control domain, not as a fixed number of output pixels.