Documentation
Input / Sources generator.coordinate
The Coordinate node on the VFX Loom graph canvas.
Fig. 1 The Coordinate node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Provides procedural coordinate spaces.

Field source; no image allocation.

Category
Input / Sources
Internal ID
generator.coordinate
Version
VFX Loom 1.0

Outputs

OutputTypeMeaning
uv Field Normalised tile coordinates.

Usage

In practice

  • Use Coordinate when the graph needs Provides procedural coordinate spaces.
  • Field source; no image allocation.
  • Use it as a stable control or coordinate source, then connect its value to the node that consumes it.

Examples

These examples show Coordinate in supplied VFX Loom graph setups. Each graph link opens the corresponding node reference; the explanation below the media is specific to this node's role in that setup.

Noise → Levels → Blur

A compact grayscale texture chain: coordinates drive tileable noise, Levels tightens its tonal range, and Blur softens the result for a controllable field.

VFX Loom graph showing Coordinate connected to Noise, Levels, and Blur, with a grayscale noise preview.
Fig. 2The connected Coordinate → Noise → Levels → Blur setup and its grayscale preview.

How Coordinate contributes

Coordinate supplies the procedural field that Noise samples instead of relying on its default UV field. In this graph it makes the sampling relationship explicit.