Documentation
Mesh Position
VFX Loom 1.1.0 reference for the Mesh Position node.
Material
generator.meshPosition
Overview
Bakes normalized mesh position into a UV-space image.
Material source. Samples the selected mesh position into its UV layout for downstream masks, gradients, or channel processing.
- Category
- Material
- Internal ID
generator.meshPosition- Version
- Current audited reference
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Mesh | Asset | "" | Not declared | — | Local control documented by the production node behavior. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| position | Image | The production node output described by the overview. |
Usage
In practice
- Choose a target mesh and use the position image as a source for gradients, masks, or channel processing.
- Keep the target mesh aligned with the material preview mesh.
Notes / limitations
- Mesh Position is a Material source and is rasterized into the target UV layout.