Documentation
Input / Sources generator.floatValue
The Float Value node on the VFX Loom graph canvas.
Fig. 1 The Float Value node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Outputs a deterministic scalar constant.

Fixed scalar that is not normalized and does not depend on time or resolution.

Category
Input / Sources
Internal ID
generator.floatValue
Version
VFX Loom 1.0

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Value Scalar .5 Yes UI range: soft · Step .01 Animatable control; changing it over time varies the node response.

Outputs

OutputTypeMeaning
value Scalar authored scalar value

Usage

In practice

  • Use Float Value when the graph needs Outputs a deterministic scalar constant.
  • Fixed scalar that is not normalized and does not depend on time or resolution.
  • Use it as a stable control or coordinate source, then connect its value to the node that consumes it.

Examples

These examples show Float Value in supplied VFX Loom graph setups. Each graph link opens the corresponding node reference; the explanation below the media is specific to this node's role in that setup.

Animated Mapping → Noise → Levels → Mask → Blur

An animated procedural field meets a transformed capsule branch at Mask: Float Value controls Transform scale, while Animated Mapping drives Noise and Levels before the final Blur.

VFX Loom graph showing Float Value, Capsule / Beam Shape, Transform, Warp, Animated Mapping, Noise, Levels, Mask, and Blur, with a soft animated-form preview.
Fig. 2The capsule and animated-noise branches meeting at Mask before the final Blur stage.
Fig. 3The same graph running as a flipbook: Animated Mapping changes the noise field while the mask and blur respond.

How Float Value contributes

Float Value is the scalar control branch. It feeds Transform's scale input so the capsule size can be driven without changing the Shape source.