Documentation
Blend
VFX Loom 1.1.0 reference for the Blend node.
Composite
composite.blend
Overview
Combines two images with an optional mask and blend mode.
Image composite with optional mask and explicit blend modes. Connected Opacity overrides local Opacity; Clamp Result bounds the result when enabled.
- Category
- Composite
- Internal ID
composite.blend- Version
- Current audited reference
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| a | Image | Required | — | base image |
| b | Image | Required | — | blended onto A |
| mask | Image | Optional | — | where white, blend applies using mask alpha |
| opacity | Scalar | Optional | 1 | connected value overrides local Opacity |
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Blend Mode | Enum | Over | Not declared | Normal · Add · Multiply · Screen · Overlay · Subtract · Difference · Min · Max | Selects the blend mode behavior; each option changes the operation described in the overview. |
| Opacity | Scalar | 1 | Yes | Hard 0..1 | Animatable control; changing it over time varies the node response. |
| Clamp Result | Bool | false | Not declared | — | Local control documented by the production node behavior. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| out | Image | The production node output described by the overview. |
Usage
In practice
- Use Blend when the graph needs Combines two images with an optional mask and blend mode.
- Image composite with optional mask and explicit blend modes. Connected Opacity overrides local Opacity; Clamp Result bounds the result when enabled.
- Use it late in the graph to combine image branches, then control blend mode, layer order, and opacity at the composite stage.
Examples
These examples show Blend in supplied VFX Loom graph setups. Each graph link opens the corresponding node reference; the explanation below the media is specific to this node's role in that setup.
Material maps and masked detail
A Material graph combines procedural colour, mesh-derived curvature and occlusion, roughness, normal detail, and a layered composite.
How Blend contributes
Blend combines the occlusion branch with the graph's other image input.
Notes / limitations
- No step is declared for Opacity.