Documentation
Color processing.brightnessContrast
The Brightness / Contrast node on the VFX Loom graph canvas.
Fig. 1 The Brightness / Contrast node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Adjusts bounded RGB brightness and contrast while preserving alpha.

Straight-alpha RGB adjustment with clamped adjusted RGB; Factor blends original RGB with adjusted RGB; alpha is copied exactly.

Category
Color
Internal ID
processing.brightnessContrast
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
in Image Required See the overview for the node's documented behavior.

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Brightness Scalar 0 Yes Hard -1..1 · UI range: soft Animatable control; changing it over time varies the node response.
Contrast Scalar 0 Yes Hard -1..1 · UI range: soft Animatable control; changing it over time varies the node response.
Factor / Influence Scalar 1 Yes Hard 0..1 Animatable control; changing it over time varies the node response.

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Brightness / Contrast when the graph needs Adjusts bounded RGB brightness and contrast while preserving alpha.
  • Straight-alpha RGB adjustment with clamped adjusted RGB; Factor blends original RGB with adjusted RGB; alpha is copied exactly.
  • Use it after a source or scalar field, then send the adjusted image or colour value to a downstream composite or material stage.

Notes / limitations

  • No step is declared for Brightness, Contrast, or Factor.