Documentation
Fields generator.geometryPositionGradient
The Position Gradient node on the VFX Loom graph canvas.
Fig. 1 The Position Gradient node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Builds a geometry field from local position along an axis.

Geometry Beta field source. Maps the selected local position axis from Min to Max and can invert the resulting field.

Category
Fields
Internal ID
generator.geometryPositionGradient
Version
Current audited reference

Inputs

InputTypeRequiredDefaultMeaning
geometry Geometry Required — See the overview for the node's documented behavior.

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Axis Enum Y Not declared X (Local X) · Y (Local Y) · Z (Local Z) Selects the axis behavior; each option changes the operation described in the overview.
Min Scalar 0 Yes Hard -2..2 · UI range: soft · Step .01 Animatable control; changing it over time varies the node response.
Max Scalar 1 Yes Hard -2..2 · UI range: soft · Step .01 Animatable control; changing it over time varies the node response.
Invert Bool false Not declared — Local control documented by the production node behavior.

Outputs

OutputTypeMeaning
field GeometryField The production node output described by the overview.

Usage

In practice

  • Use Position Gradient to localize a deformation along the mesh's local X, Y, or Z axis.
  • Adjust Min and Max to place the falloff, then use Invert when the opposite end should receive the weight.

Notes / limitations

  • The gradient uses local mesh position, not a separate image UV coordinate.