Documentation
Material generator.meshNormal
The Mesh Normal node on the VFX Loom graph canvas.
Fig. 1 The Mesh Normal node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Bakes mesh normal direction into a UV-space image.

Material source. Samples the selected mesh normal into its UV layout for normal-driven masks or surface processing.

Category
Material
Internal ID
generator.meshNormal
Version
Current audited reference

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Mesh Asset "" Not declared — Local control documented by the production node behavior.

Outputs

OutputTypeMeaning
normal Image The production node output described by the overview.

Usage

In practice

  • Choose a target mesh and use its baked normal directions to drive surface-aware colour or masking.
  • Send the result to Normal From Height only when the graph intentionally needs a new tangent-space normal from height data.

Notes / limitations

  • Mesh Normal samples the target mesh into its UV layout.