Documentation
Mesh Normal
VFX Loom 1.1.0 reference for the Mesh Normal node.
Material
generator.meshNormal
Overview
Bakes mesh normal direction into a UV-space image.
Material source. Samples the selected mesh normal into its UV layout for normal-driven masks or surface processing.
- Category
- Material
- Internal ID
generator.meshNormal- Version
- Current audited reference
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Mesh | Asset | "" | Not declared | — | Local control documented by the production node behavior. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| normal | Image | The production node output described by the overview. |
Usage
In practice
- Choose a target mesh and use its baked normal directions to drive surface-aware colour or masking.
- Send the result to Normal From Height only when the graph intentionally needs a new tangent-space normal from height data.
Notes / limitations
- Mesh Normal samples the target mesh into its UV layout.