Documentation
Separate Color
VFX Loom 1.0 reference for the Separate Color node.
Color
processing.separateColor
Overview
Splits an RGBA image into R, G, B and A grayscale images.
Writes four grayscale images in one traversal; RGB outputs retain source alpha and the A output is grayscale alpha.
- Category
- Color
- Internal ID
processing.separateColor- Version
- VFX Loom 1.0
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| image | Image | Required | — | See the overview for the node's documented behavior. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| r | Image | The production node output described by the overview. |
| g | Image | The production node output described by the overview. |
| b | Image | The production node output described by the overview. |
| a | Image | The production node output described by the overview. |
Usage
In practice
- Use Separate Color when the graph needs Splits an RGBA image into R, G, B and A grayscale images.
- Writes four grayscale images in one traversal; RGB outputs retain source alpha and the A output is grayscale alpha.
- Use it after a source or scalar field, then send the adjusted image or colour value to a downstream composite or material stage.