Documentation
Color processing.combineColor
The Combine Color node on the VFX Loom graph canvas.
Fig. 1 The Combine Color node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Combines R, G, B and A channel images into RGBA.

Reads each channel image's red plane and reconstructs RGBA without quantization. Missing RGB channels default to 0; missing alpha defaults to 1.

Category
Color
Internal ID
processing.combineColor
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
r Image Optional See the overview for the node's documented behavior.
g Image Optional See the overview for the node's documented behavior.
b Image Optional See the overview for the node's documented behavior.
a Image Optional each channel is optional

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Combine Color when the graph needs Combines R, G, B and A channel images into RGBA.
  • Reads each channel image's red plane and reconstructs RGBA without quantization. Missing RGB channels default to 0; missing alpha defaults to 1.
  • Use it after a source or scalar field, then send the adjusted image or colour value to a downstream composite or material stage.