Documentation
Combine Color
VFX Loom 1.0 reference for the Combine Color node.
Color
processing.combineColor
Overview
Combines R, G, B and A channel images into RGBA.
Reads each channel image's red plane and reconstructs RGBA without quantization. Missing RGB channels default to 0; missing alpha defaults to 1.
- Category
- Color
- Internal ID
processing.combineColor- Version
- VFX Loom 1.0
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| r | Image | Optional | — | See the overview for the node's documented behavior. |
| g | Image | Optional | — | See the overview for the node's documented behavior. |
| b | Image | Optional | — | See the overview for the node's documented behavior. |
| a | Image | Optional | — | each channel is optional |
Outputs
| Output | Type | Meaning |
|---|---|---|
| out | Image | The production node output described by the overview. |
Usage
In practice
- Use Combine Color when the graph needs Combines R, G, B and A channel images into RGBA.
- Reads each channel image's red plane and reconstructs RGBA without quantization. Missing RGB channels default to 0; missing alpha defaults to 1.
- Use it after a source or scalar field, then send the adjusted image or colour value to a downstream composite or material stage.