Documentation
Filters processing.alphaBlur
The Alpha Blur node on the VFX Loom graph canvas.
Fig. 1 The Alpha Blur node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Blurs alpha coverage while preserving the source RGB exactly.

Coverage-only processor; source RGB is kept exactly, including transparent HDR RGB. Radius zero, no mask, and matching dimensions is identity.

Category
Filters
Internal ID
processing.alphaBlur
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
in Image Required See the overview for the node's documented behavior.
mask Image Optional when connected, Source Channel selects the mask coverage; otherwise source alpha is used

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Radius Scalar .02 Yes Animatable control; changing it over time varies the node response.
Edges Enum Black Not declared Fade out · Extend · Tile · Mirror Selects the edges behavior; each option changes the operation described in the overview.
Source Channel Enum Alpha Not declared Alpha · Luminance · Red · Green · Blue Selects the source channel behavior; each option changes the operation described in the overview.

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Alpha Blur when the graph needs Blurs alpha coverage while preserving the source RGB exactly.
  • Coverage-only processor; source RGB is kept exactly, including transparent HDR RGB. Radius zero, no mask, and matching dimensions is identity.
  • Place it after the image or mask it should process, and check its alpha and edge behavior before using the result in a tiled graph.

Notes / limitations

  • No step is declared for Radius.