Documentation
Material generator.uvSelection
The UV Selection node on the VFX Loom graph canvas.
Fig. 1 The UV Selection node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Produces a mask from a persistent UV face selection set.

Material source. Reads a stored UV face selection set for the selected target and rasterizes it at the current supported output resolution.

Category
Material
Internal ID
generator.uvSelection
Version
Current audited reference

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Target Reference Asset "" Not declared — Local control documented by the production node behavior.
Selection Set Reference Asset "" Not declared — Local control documented by the production node behavior.

Outputs

OutputTypeMeaning
mask Image The production node output described by the overview.

Usage

In practice

  • Choose the target and a stored UV face selection set, then use the mask to isolate a material region.
  • Keep the target and selection-set references paired when reusing the graph.

Notes / limitations

  • The selection set is persisted as a stable reference and rasterized at the supported output resolution.