Documentation
UV Selection
VFX Loom 1.1.0 reference for the UV Selection node.
Material
generator.uvSelection
Overview
Produces a mask from a persistent UV face selection set.
Material source. Reads a stored UV face selection set for the selected target and rasterizes it at the current supported output resolution.
- Category
- Material
- Internal ID
generator.uvSelection- Version
- Current audited reference
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Target Reference | Asset | "" | Not declared | — | Local control documented by the production node behavior. |
| Selection Set Reference | Asset | "" | Not declared | — | Local control documented by the production node behavior. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| mask | Image | The production node output described by the overview. |
Usage
In practice
- Choose the target and a stored UV face selection set, then use the mask to isolate a material region.
- Keep the target and selection-set references paired when reusing the graph.
Notes / limitations
- The selection set is persisted as a stable reference and rasterized at the supported output resolution.