Documentation
Displace
VFX Loom 1.1.0 reference for the Geometry Beta Displace node.
Geometry
processing.geometryDisplace
Overview
Displaces geometry by a scalar amount along a selected direction.
Geometry Beta deformation. Moves vertices along their normal or a selected local axis; an optional mask scales the amount.
- Category
- Geometry
- Internal ID
processing.geometryDisplace- Version
- Current audited reference
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| geometry | Geometry | Required | — | See the overview for the node's documented behavior. |
| mask | GeometryField | Optional | — | See the overview for the node's documented behavior. |
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Amount | Scalar | .25 | Yes | Hard -5..5 · UI range: soft · Step .05 | Animatable control; changing it over time varies the node response. |
| Direction | Enum | Normal | Not declared | Normal · X local · Y local · Z local | Selects the direction behavior; each option changes the operation described in the overview. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| geometry | Geometry | The production node output described by the overview. |
Usage
In practice
- Use Displace for a direct offset along normals or a selected local axis.
- Connect a Geometry Field mask when only part of the mesh should move.
Notes / limitations
- Direction is a local geometry direction; the optional mask scales Amount.