Documentation
Geometry processing.geometryDisplace
The Displace node on the VFX Loom graph canvas.
Fig. 1 The Displace node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Displaces geometry by a scalar amount along a selected direction.

Geometry Beta deformation. Moves vertices along their normal or a selected local axis; an optional mask scales the amount.

Category
Geometry
Internal ID
processing.geometryDisplace
Version
Current audited reference

Inputs

InputTypeRequiredDefaultMeaning
geometry Geometry Required — See the overview for the node's documented behavior.
mask GeometryField Optional — See the overview for the node's documented behavior.

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Amount Scalar .25 Yes Hard -5..5 · UI range: soft · Step .05 Animatable control; changing it over time varies the node response.
Direction Enum Normal Not declared Normal · X local · Y local · Z local Selects the direction behavior; each option changes the operation described in the overview.

Outputs

OutputTypeMeaning
geometry Geometry The production node output described by the overview.

Usage

In practice

  • Use Displace for a direct offset along normals or a selected local axis.
  • Connect a Geometry Field mask when only part of the mesh should move.

Notes / limitations

  • Direction is a local geometry direction; the optional mask scales Amount.