Documentation
Random
VFX Loom 1.0 reference for the Random node.
Input / Sources
generator.random
Overview
Generates a deterministic scalar from seed and sample.
Stable hash-based scalar source; no mutable random state. The result is interpolated between Minimum and Maximum.
- Category
- Input / Sources
- Internal ID
generator.random- Version
- VFX Loom 1.0
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| sample | Scalar | Required | 0 | vary this explicitly to request another value. |
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Seed | Scalar | 0 | Not declared | UI range: soft | Local control documented by the production node behavior. |
| Minimum | Scalar | 0 | Not declared | UI range: soft | Local control documented by the production node behavior. |
| Maximum | Scalar | 1 | Not declared | UI range: soft | Local control documented by the production node behavior. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| value | Scalar | The production node output described by the overview. |
Usage
In practice
- Use Random when the graph needs Generates a deterministic scalar from seed and sample.
- Stable hash-based scalar source; no mutable random state. The result is interpolated between Minimum and Maximum.
- Use it as a stable control or coordinate source, then connect its value to the node that consumes it.
Notes / limitations
- No hard min/max, step, or animatable flag is declared for Seed, Minimum, or Maximum.