Documentation
Geometry generator.geometryInput
The Mesh Input node on the VFX Loom graph canvas.
Fig. 1 The Mesh Input node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Brings a MeshPart into the Geometry Beta branch of a Material project.

Geometry Beta source. Selects a MeshPart for the geometry branch; the captured mesh source remains stable until it is recaptured.

Category
Geometry
Internal ID
generator.geometryInput
Version
Current audited reference

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Mesh Asset "" Not declared — Local control documented by the production node behavior.

Outputs

OutputTypeMeaning
geometry Geometry The production node output described by the overview.

Usage

In practice

  • Create or open a Material project, then choose a MeshPart or use the current Studio selection as the mesh source.
  • Connect Mesh Input to a Geometry field or deformation node before sending the branch to Asset Output.

Notes / limitations

  • Geometry is a Beta procedural VFX geometry toolset inside Material projects, not a general mesh-modeling system.