Documentation
Field Clamp
VFX Loom 1.1.0 reference for the Geometry Beta Field Clamp node.
Math
processing.geometryFieldClamp
Overview
Clamps a geometry field between minimum and maximum values.
Geometry Beta field arithmetic. Connected Min and Max values override local properties; inverted bounds are sorted deterministically.
- Category
- Math
- Internal ID
processing.geometryFieldClamp- Version
- Current audited reference
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| field | GeometryField | Required | — | See the overview for the node's documented behavior. |
| min | Scalar | Optional | — | See the overview for the node's documented behavior. |
| max | Scalar | Optional | — | See the overview for the node's documented behavior. |
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Min | Scalar | 0 | Yes | Hard -10..10 · UI range: soft · Step .01 | Animatable control; changing it over time varies the node response. |
| Max | Scalar | 1 | Yes | Hard -10..10 · UI range: soft · Step .01 | Animatable control; changing it over time varies the node response. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| field | GeometryField | The production node output described by the overview. |
Usage
In practice
- Use Field Clamp to keep a geometry mask inside a deliberate range before deformation.
- Connected Min and Max values override the local properties.
Notes / limitations
- Inverted bounds are sorted deterministically by the production node.