Documentation
Transform transform.animatedMapping
The Animated Mapping node on the VFX Loom graph canvas.
Fig. 1 The Animated Mapping node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Scrolls and transforms coordinates with time-driven translation.

Time-driven lazy mapping. Connected Time overrides evaluator frame time; otherwise the evaluator's authoritative frame time is used.

Category
Transform
Internal ID
transform.animatedMapping
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
in Field Optional defaults UV
Time Scalar Optional renderer frame time when unconnected
Direction Vector2 Optional (1,0) See the overview for the node's documented behavior.
Speed Scalar Optional 1 See the overview for the node's documented behavior.
Initial Offset Vector2 Optional (0,0) See the overview for the node's documented behavior.
Rotation Scalar Optional See the overview for the node's documented behavior.
Scale Vector2 Optional (1,1) See the overview for the node's documented behavior.

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Direction Vector2 (1,0) Yes Animatable control; changing it over time varies the node response.
Speed Scalar 1 Yes UI range: soft Animatable control; changing it over time varies the node response.
Initial Offset Vector2 (0,0) Yes Animatable control; changing it over time varies the node response.
Rotation Scalar Yes UI range: soft Animatable control; changing it over time varies the node response.
Scale Vector2 (1,1) Yes Animatable control; changing it over time varies the node response.

Outputs

OutputTypeMeaning
out Field The production node output described by the overview.

Usage

In practice

  • Use Animated Mapping when the graph needs Scrolls and transforms coordinates with time-driven translation.
  • Time-driven lazy mapping. Connected Time overrides evaluator frame time; otherwise the evaluator's authoritative frame time is used.
  • Use it where the graph needs coordinate or image-space movement; keep sampling and edge policy aligned with the source artwork.

Examples

These examples show Animated Mapping in supplied VFX Loom graph setups. Each graph link opens the corresponding node reference; the explanation below the media is specific to this node's role in that setup.

Animated Mapping → Noise → Levels → Mask → Blur

An animated procedural field meets a transformed capsule branch at Mask: Float Value controls Transform scale, while Animated Mapping drives Noise and Levels before the final Blur.

VFX Loom graph showing Float Value, Capsule / Beam Shape, Transform, Warp, Animated Mapping, Noise, Levels, Mask, and Blur, with a soft animated-form preview.
Fig. 2The capsule and animated-noise branches meeting at Mask before the final Blur stage.
Fig. 3The same graph running as a flipbook: Animated Mapping changes the noise field while the mask and blur respond.

How Animated Mapping contributes

Animated Mapping scrolls the coordinate field over time. The video shows this field moving while the graph structure stays fixed.

Notes / limitations

  • No step is declared for Direction, Speed, Initial Offset, Rotation, or Scale.
  • No component bounds are declared for vector inputs/parameters.