Documentation
Filters processing.maskCombine
The Mask Combine node on the VFX Loom graph canvas.
Fig. 1 The Mask Combine node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

Combines two masks into grayscale RGB and matching alpha.

Coverage is clamped to normalized values. Union, Intersect, Subtract, and Multiply are applied pointwise; mismatched inputs are sampled safely with Clamp.

Category
Filters
Internal ID
processing.maskCombine
Version
VFX Loom 1.0

Inputs

InputTypeRequiredDefaultMeaning
maskA Image Required first coverage field
maskB Image Required second coverage field

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Source Channel Enum Alpha Not declared Alpha · Luminance Selects the source channel behavior; each option changes the operation described in the overview.
Operation Enum Union Not declared Union · Intersect · Subtract · Multiply Selects the operation behavior; each option changes the operation described in the overview.
Invert A Bool false Not declared Local control documented by the production node behavior.
Invert B Bool false Not declared Local control documented by the production node behavior.

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Mask Combine when the graph needs Combines two masks into grayscale RGB and matching alpha.
  • Coverage is clamped to normalized values. Union, Intersect, Subtract, and Multiply are applied pointwise; mismatched inputs are sampled safely with Clamp.
  • Place it after the image or mask it should process, and check its alpha and edge behavior before using the result in a tiled graph.