Documentation
White Noise
VFX Loom 1.0 reference for the White Noise node.
Generators
generator.whiteNoise
Overview
Deterministic spatially uncorrelated noise from a coordinate stream.
Deterministic tiled white-noise image using explicit seed and integer cell scale; no mutable random state.
- Category
- Generators
- Internal ID
generator.whiteNoise- Version
- VFX Loom 1.0
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| coordinates | Field | Optional | — | coordinate stream; defaults to tiled UV |
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Seed | Scalar | 0 | Yes | Hard 0..9999 · Step 1 | Animatable control; changing it over time varies the node response. |
| Scale | Scalar | 32 | Yes | Hard 1..256 · Step 1 | Animatable control; changing it over time varies the node response. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| out | Image | The production node output described by the overview. |
Usage
In practice
- Use White Noise when the graph needs Deterministic spatially uncorrelated noise from a coordinate stream.
- Deterministic tiled white-noise image using explicit seed and integer cell scale; no mutable random state.
- Use it as a source for a processing, colour, transform, or composite stage; leave optional coordinate inputs disconnected when the documented UV default is wanted.