Documentation
Invert
VFX Loom 1.0 reference for the Invert node.
Color
processing.invert
Overview
Blends RGB and alpha inversion independently.
Straight-alpha inversion with independent RGB and alpha switches. Factor 0 with both switches off is identity.
- Category
- Color
- Internal ID
processing.invert- Version
- VFX Loom 1.0
Inputs
| Input | Type | Required | Default | Meaning |
|---|---|---|---|---|
| in | Image | Required | — | See the overview for the node's documented behavior. |
Properties
| Property | Type | Default | Animatable | Range / options | Effect |
|---|---|---|---|---|---|
| Factor | Scalar | 1 | Yes | Hard 0..1 | Animatable control; changing it over time varies the node response. |
| Invert RGB | Bool | true | Not declared | — | Local control documented by the production node behavior. |
| Invert Alpha | Bool | false | Not declared | — | Local control documented by the production node behavior. |
Outputs
| Output | Type | Meaning |
|---|---|---|
| out | Image | The production node output described by the overview. |
Usage
In practice
- Use Invert when the graph needs Blends RGB and alpha inversion independently.
- Straight-alpha inversion with independent RGB and alpha switches. Factor 0 with both switches off is identity.
- Use it after a source or scalar field, then send the adjusted image or colour value to a downstream composite or material stage.
Notes / limitations
- No step is declared for Factor.