Documentation
Generators generator.image
The Image node on the VFX Loom graph canvas.
Fig. 1 The Image node in its resting, collapsed state on the VFX Loom graph canvas.

Overview

A Roblox image asset as visual data.

Asset source; loading may be asynchronous. Asset options are presets, not a closed allow-list.

Category
Generators
Internal ID
generator.image
Version
VFX Loom 1.0

Properties

PropertyTypeDefaultAnimatableRange / optionsEffect
Asset Asset rbxasset://textures/face.png Not declared Local control documented by the production node behavior.
Fit Enum Stretch Not declared Stretch · Contain · Cover · Actual Size Selects the fit behavior; each option changes the operation described in the overview.

Outputs

OutputTypeMeaning
out Image The production node output described by the overview.

Usage

In practice

  • Use Image as the source for a Roblox texture or image asset. Asset presets are starting points; the control also accepts the documented asset-id and Creator Dashboard URL forms.
  • Fit decides how the source is placed in the frame: Stretch fills it, Contain preserves the full image, Cover fills while cropping, and Actual Size keeps the source dimensions.
  • Place Transform, Colorize, or Composite after Image when the source needs movement, colour treatment, or layering.

Worked example: Image → Transform → Composite

Bring an asset into the graph, place it, and combine it with another effect branch.

  1. Choose an Asset and select the Fit policy that matches the artwork.
  2. Connect Image to Transform for placement or scale changes, then choose an Edges mode appropriate to the source.
  3. Send the transformed result to Composite and control its layer mode or opacity there.

Notes / limitations

  • Asset loading may be asynchronous; the listed presets are not a closed allow-list.