Documentation
Material surface maps
A compact VFX Loom Material graph for colour, roughness, normal, and cavity maps.
This example keeps the Material workflow visible in one graph: procedural image data is shaped into colour, roughness, normal, and cavity/mask branches, then collected by Material Output.
The graph is an example of channel construction, not a required recipe. Use the Material guide for the project workflow and the Material Output reference for the channel contract.