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This example keeps the Material workflow visible in one graph: procedural image data is shaped into colour, roughness, normal, and cavity/mask branches, then collected by Material Output.

VFX Loom Material graph showing procedural coordinate and noise branches feeding Colorize, Roughness, Normal From Height, Cavity / Curvature, Mask, and Material Output.
Fig. 1 A Material surface-map graph with a textured 3D preview.

The graph is an example of channel construction, not a required recipe. Use the Material guide for the project workflow and the Material Output reference for the channel contract.