Documentation
Material maps and masked detail
A compact VFX Loom Material graph combining mesh-derived and procedural surface detail.
This example combines procedural image processing with mesh-derived curvature and ambient-occlusion detail. The branches meet at Material Output through colour, normal, roughness, and layered mask work.
Use the Material guide for the end-to-end workflow. The graph is intentionally a small teaching example; it is not a required node layout.