Documentation

This example combines procedural image processing with mesh-derived curvature and ambient-occlusion detail. The branches meet at Material Output through colour, normal, roughness, and layered mask work.

VFX Loom Material graph showing Noise, Levels, Colorize, Mesh Curvature, Mesh Ambient Occlusion, Blend, Roughness, Normal From Height, Composite, and Material Output.
Fig. 1 A Material graph showing mesh-derived detail and layered map construction on a custom preview mesh.

Use the Material guide for the end-to-end workflow. The graph is intentionally a small teaching example; it is not a required node layout.