Documentation
Export Bridge
The separate local Studio component VFX Loom uses for supported export workflows.
The VFX Loom Export Bridge is a small, separate Roblox Studio plugin installed locally alongside VFX Loom.
Overview
Roblox currently limits image asset creation from plugins installed through the Creator Store. A Creator Store build of VFX Loom can render and validate a graph, but it cannot transfer the generated pixels through the asset API.
The Export Bridge exists to close that gap. Because it is installed as a local plugin rather than a Creator Store plugin, the export path works normally. VFX Loom detects the bridge automatically once it is installed.
Download
Steps
- Download the official VFX Loom Export Bridge file.
- Open Roblox Studio.
- Drag the
.rbxminto the Explorer window. - Select the
VFXLoomExportBridgeroot instance. - Go to Plugins → Save as Local Plugin.
- Restart Studio.
- Open VFX Loom. It detects the bridge automatically.
Notes
- Install the bridge from the official download only. A modified or third-party build is not a VFX Loom release — see the Terms.
- The bridge is a local plugin. It is not distributed through the Creator Store, and it is not required in order to build or preview graphs.
Version compatibility
Troubleshooting
VFX Loom does not detect the bridge. Confirm you used Save as Local Plugin rather than leaving the model in the Explorer, and restart Studio afterwards.
The bridge appears twice. An older copy is still installed as a local plugin. Remove the previous local plugin folder entry, then restart Studio.
Export still fails after installing. Confirm the bridge version matches your VFX Loom version, and that Studio has the permissions your place requires for asset creation.
Nothing is created in the place after a failed export. That is intended. A failed upload does not create a part or an emitter.